;LevelIndex 0 (For Level 1 minions)//这里是在这个等级装备掉落时出现极品的几率,最后一个是最好的,GradeChance这个是掉落率,改这个就成,PS:一个等级里的GradeChanc后面所有数值加起来要等于1.
+ItemQualityLookup=(LevelIndex=0,ItemGrade=-1,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=-1,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=-1,GradeChance=0.00,NumProperties=2)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=0,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=0,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=0,GradeChance=0.00,NumProperties=2)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=1,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=1,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=1,GradeChance=0.00,NumProperties=2)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=2,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=2,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=2,GradeChance=0.00,NumProperties=2)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=3,GradeChance=0.00,NumProperties=0)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=3,GradeChance=0.00,NumProperties=1)
+ItemQualityLookup=(LevelIndex=0,ItemGrade=3,GradeChance=1,NumProperties=2)//这里是最极品装备掉落率
+MagicPropertyLookup=(PropertyName="Fire_Fiery",LevelIndex=1,Chance=1.0)//这里是各种魔法属性的修改,不一个一个看了
+MagicPropertyLookup=(PropertyName="Fire_Burning",LevelIndex=3,Chance=1.16)
+MagicPropertyLookup=(PropertyName="Fire_Flaming",LevelIndex=5,Chance=1.32)
+MagicPropertyLookup=(PropertyName="Fire_Scorching",LevelIndex=7,Chance=1.48)
+MagicPropertyLookup=(PropertyName="Fire_Blazing",LevelIndex=9,Chance=1.64)
//以下是职业的模板属性
[PlayerClericTemplate DNDPlayerPawnTuningValues]//僧侣或者翻译成牧师
UseDescriptionValues=true
;Final HP: 260
BaseHP=96
BaseSpeed=750
XPLevel=1
BaseSTR=15 ;+2
BaseCON=15 ;+2
BaseDEX=12 ;+1
BaseINT=9 ;-1
BaseWIS=18 ;+4
BaseCHA=10 ;+0
BaseAC=10
BaseMD=12
HealthPerLevel=16
[PlayerRogueTemplate DNDPlayerPawnTuningValues]//盗贼
UseDescriptionValues=true
;Final HP: 240
BaseHP=94
BaseSpeed=850
XPLevel=1
BaseSTR=14 ;+2
BaseCON=14 ;+2
BaseDEX=18 ;+4
BaseINT=10 ;+0
BaseWIS=11 ;+0
BaseCHA=12 ;+1
BaseAC=10
BaseMD=10
HealthPerLevel=14
[PlayerWizardTemplate DNDPlayerPawnTuningValues]//男巫
UseDescriptionValues=true
;Final HP: 200
BaseHP=101
BaseSpeed=800
XPLevel=1
BaseSTR=10 ;+0
BaseCON=10 ;+0
BaseDEX=15 ;+2
BaseINT=18 ;+4
BaseWIS=11 ;+0
BaseCHA=12 ;+1
BaseAC=10
BaseMD=12
HealthPerLevel=11
[PlayerTemplate DNDPlayerPawnTuningValues]//这个估计是战士吧
UseDescriptionValues=true
;Final HP: 300
BaseHP=100
BaseSpeed=800
XPLevel=1
BaseSTR=18 ;+4
BaseCON=15 ;+2
BaseDEX=14 ;+2
BaseINT=9 ;-1
BaseWIS=10 ;+0
BaseCHA=10 ;+0
BaseAC=10
BaseMD=11
HealthPerLevel=20
ItemSellCHAMultiplier=0.1//这个属性是改卖出物品获得G币倍数(赚钱必备)
重要的差不多就这么些了...再重申一下,我英文水平有限,参考google查找翻译的,难免出错,欢迎兄弟们补充修正.